
No no longer has the Festooned with Pistols special rule (both to the models themselves not really having more than 2 pistols, as well as issues with bonuses/penalties that would affect their close combat attack Strength when they were technically shooting while in close combat). Do not have the Drunken Cavalry special rule. Voland's Venators cost 190 pts by default.Vespero's Vendetta cost 110 pts by default.Manann's Blades cost 160 pts by default.Cursed Company costs 175 pts by default.Braganza's Besiegers cost 175 pts by default.Birdmen cost 14 pts each, no longer ignore penalties for moving and shooting, do not have the Ambushers rule.Asarnil cost 520 pts, no longer re-rolls armour saves.
Al Muktar's Desert Dogs no longer has Ambushers or Daemons or Horseback special rules. Marksmen of Miragliano cost 155 pts by default. Republican Guard costs 260 pts by default (20 models). Leopard Company costs 220 pts by default (20 models). Have pikes by default for 6 pts, can upgrade any number of models to crossbowmen. The Lost Legion cost 125 pts by default. Alcatani Fellowship cost 135 pts by default (20 models). All RoR Captains follow the "Follow Me!" rules for unit Champions. Gotrek's Axe may re-roll failed rolls To Wound against enemies with T5 or more. Clarified that the Witch Hunters' items work against Vampiric models. Clarified race types for multiple regiments. Giants of Albion have Immunity (Psychology). The Bearmen of Urslo are Bound by Blood allies with WoC. Fixed bug with Lost Legion having Unit Size 20+. Fixed bug with pts costs for Marksmen and Besiegers. Fixed bug with their horses having M8 instead of M9. Leadership modifier when taking Break tests (this will be updated in the Araby book later on as well). Added Zealotry to Desert Dogs: Models with this special rule deduct -D3 from their. In addition, as long as Bronzino is within 3" of a Galloper Gun, he is allowed to take a "Look Out Sir!" roll just as if he was within 3" of a unit of five or more models of the same troop type as himself. Bronzino allows re-rolling the first artillery dice rather than the bounce. Can flee with the swiftstride special rule. Galloper Guns Have a range of 48" and may march move, but suffer -1 to their Movement. Fixed but with weapon profiles saying "missile" instead of "strength". Have medium armour, cost 6 pts each, 145 pts by default. Fixed bug with Alcatani Pikemen having A2 and BS3. I also added headings to the PDF for easier navigation and reorganised the RoR's in an order more similar to a regular bestiary. The For Hire table now states what type of Ally each unit is for each army, and includes all armies, not just the official ones.
With this update I have mostly just tried to streamline a few of the RoR's a bit, as well as making most of them a bit cheaper to be more worth taking.