morjesus.blogg.se

Kotor 2 core module
Kotor 2 core module





kotor 2 core module kotor 2 core module

Note: Transmitter, Processor and Data-Bus mods are MUCH more common.

  • Multiplexer (Plus) – Critical Damage or Critical Chance mod with a health or potency primary speed and crit chance secondaries, as well as offense if possible.
  • Data-Bus (Circle) – Critical Damage or Critical Chance mod with health or protection primary speed and crit chance secondaries, as well as potency and offense if possible.
  • kotor 2 core module

  • Holo-Array (Triangle) – Critical Damage or Critical Chance mod with critical damage primary speed and crit chance secondaries, as well as potency and offense if possible.
  • Processor (Diamond) – Critical Damage or Critical Chance mod with defense primary speed and crit chance secondaries, as well as potency and offense if possible.
  • Receiver (Arrow) – Critical Damage or Critical Chance mod with speed primary crit chance and offense secondaries, as well as health and potency if possible.
  • kotor 2 core module

  • Transmitter (Square) – Critical Damage or Critical Chance mod with offense primary speed and crit chance secondaries, as well as potency and offense if possible.
  • For the most effective us of the Sith Marauder in SWGoH, I recommend a set of 4 Critical Damage mods and 2 Critical Chance mods based on your available mods. Sith Marauder has a very nice kit that, with the right leader(s) and toons around him, can be enhanced nicely. Finally survivability, specifically in the form of Health, will enhance the unique, The Force Shall Free Me, which adds +10% Health Steal for each buff on all characters. It comes down to what you want from Sith Marauder – if you want a heavy-hitting offensive beast, go all-in on Offense, CC and CD. Any character with high CC will logically be a candidate for higher Critical Damage, and Offense is also going to help make those hits bigger. I value CC as a main focus with Speed due to the fact that the special, Victory Through Power, can reduce the target’s Max Health by 15% on a Critical Hit.Īdditional Areas to Focus: Critical Damage, Offense, Potency & survivability. Sith Marauder’s basic and special can both benefit from added Potency – the basic to land the Offense Down debuff and the special to make the Potency Up even more effective. I would lean toward a combo of Speed 1A and CC 1B as the main focuses. Main Focus: As always, Speed is incredibly important, but right alongside Speed is Critical Chance and Critical Damage.







    Kotor 2 core module